Delvion's  ambitions and influence are creating havoc in Allumbreve.

Delvion's ambitions and influence are creating havoc in Allumbreve.

Not everything is hunky-dory in Gone Dragon…

It’s a new year and things are ramping up for the Gone Dragon series. But before we get too carried away, I feel it pertinent to address the elephant in the room. This is an issue I am yet to address in my journal entries. This is the dark side of the story. 

The dark side.

Every hero has his nemesis. Every champion has to overcome their own fears to garner the strength to defeat their nemesis. In Gone Dragon – Book I, it is the dark elements that trigger almost every plot point challenging Magnus. How he reacts to these challenges and grows from the experience of each challenge makes the story.

It’s nothing new.

A story is only as good as its Nemesis. The Nemesis (or Antagonist, or Bad Guy, or perhaps one’s own inner demon) can take many forms and operate through many avenues, but the dark influence has to deliver a big punch to the protagonist to make the story great. Indeed, some say the antagonist must reach a great height before they take the great fall…

In Book I, Magnus only interacts with the primary antagonist – Delvion – in a few of the fifty chapters. However, Delvion’s ambitions have a ripple effect, creating trouble for Magnus even before he flees from his homelands to begin his journey with Breona toward Guame. It’s not surprising really; Delvion is highly motivated and ambitious.


Things don’t get much darker than Delvion. The self-confessed-soon-to-be-king of Allumbreve, Delvion is leader of the Quag clan who have taken up residence in the ancient capitol city of Ba’rrat to the southwest (check your map of Allumbreve!). It’s no coincidence this is where they reside. It is positioned on the south coast with direct access to the ‘Southern Gap’ – the only known passable point through the Neverseas to lands beyond. It is through here that the Quag came to Allumbreve to try and dominate these lands at the start of the Third Age. It is from here that Delvion lays his plans. As Lucas says to Magnus when describing Delvion;

“He’ll not stop until he rules all of Allumbreve. He calls himself ‘King of Allumbreve’…”

Delvion’s deeds leading to Book I.

The start of the Third Age of Allumbreve was marked with the Quag invasion. They attacked each of the four realms, destroying the dragons of the Earth, Ice and Air realms in that order but are yet to dominate the Fire Realm.

The last battle fought was the Battle of Fire, at the foot of the Romgnian Mountains along the Little Traas River that’s now known as the Red River for reasons you have perhaps learned. It was here Delvion slayed the most powerful dragon of all – Balgur.

The Battle of Fire was unique in several ways. The most prominent of which was this: During this battle, Delvion learned of the Electii. The Electii were a unique selection of people who wield of the power of dragons. Their powers were beyond anything Delvion had seen before. Alas, the Electii had powers beyond anything the Irucantî priests had seen before. In a way, it was Delvion and his clansfolk that had spawned this new generation of warrior by killing off three races of dragons. The last of each breed of dragon gave over their powers to a chosen one to preserve their attributes beyond their own extinction. However, the Fire Realm was yet to have an Electus chosen, for their dragons remained strong.

For the twenty years that followed, Delvion shifted his focus. He now wished to achieve the powers of the last – and most powerful – breed of dragon.

Delvion wished to be the final Electus.

Through trial and tribulation, he had deduced this could only happen with two things – the extinction of the last race of dragons and the acquisition of blood from the last remaining dragon.

The plot thickens…

As it turns out, Delvion’s calculations are not exactly correct and his ambitions become thwarted (don’t you love the word thwarted?), triggering a vengeful rage we are all yet to see the after effects of.

There’s a lot of backstory we’re yet to learn about Delvion and his fellow Quag people, where they come from, and why it’s so important to conquer Allumbreve. But here is a hint I’m prepared to divulge…

The name Quag means ‘One’…

What in all of Allumbreve is the relevance of this? Don’t worry; the name will take on a lot of meaning soon enough!

Next week in part II of this sojourn into ‘All things dark’ in Allumbreve, we’ll take a look at some other influences creating havoc in the world of Gone Dragon!

Click here (or Right Click & select 'Download') to open a printable PDF version of this Journal entry.

Happy reading!

T.P. Sheehan